Armour class 5e11/7/2022 ![]() ![]() If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells.Īrmor Class (AC): Armor protects its wearer from attacks. Your class gives you proficiency with certain types of armor. ![]() Armour class 5e how to#Only those proficient in the armor’s use know how to wear it effectively, however. NameĪrmor Proficiency: Anyone can put on a suit of armor or strap a shield to an arm. The Armor table shows the cost, weight, and other properties of the common type of armor worn in the worlds of D&D. Many warriors supplement their armor with a shield. The Armor table collects the most commonly available types of armor found in the game and separates them into three categories: These suits or armor cover the entire body and are designed to Stop a wide range of attacks.ĭ&D worlds are a vast tapestry made up of many different cultures, each with its own technology level.įor this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. Evey characters need a armor to fighting enemies, so armor is most necessary. 6.This is very intresting topic on dnd.6.8K Baldur's Gate II: Enhanced Edition.405 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).393 Custom Content & Community Exp Pack.A natural die roll of 20 always hits, and might result in a critical hit (you have to roll a second time, and if the second roll hits, it's a critical). Like 2ED, a natural die roll of 1 always misses. If your total roll (die value + attack bonus) meets or exceeds the opponent's armor class, you strike with your weapon. Armour class 5e plus#To attack a character you roll a D20 (just as you did in 2ND edition), and add your base attack bonus (BAB), plus any modifiers for high attributes, magical weapons etc. ![]() If you were ever exposed to 3ED + you would adust very quickly, as the later approach is so much more logical.Īll characters start with a base armor class (AC) of 10, plus any modifiers applied for high dexterity, armor, etc. Since I've only ever played BG and other 2E-derived games like Torment and IWD, my brain can't actually imagine how that would be possible. ![]() 3rd edition happily went to positive numbers representing improvements and eliminated THAC0. Simply put BG uses 2nd edition D&D, and this is how such things were calculated in this version. Even if Baldur's Gate hadn't been an official AD&D game, it still could likely have used descending AC in 1998. The D&D/AD&D descending AC system was also so ingrained at the time that many CRPGs also implemented similar armor systems (e.g. Ironclads also had a descending AC system, so, D&D inherited from there.Īs to why they implemented the AC system for BG, its simple: They were creating a game based on AD&D so, they used AD&D rules. Can't the positive/negative status of Armour Class be reversed so that positive values on gear is good and have a positive effect on AC? That way the positive/negative values on gear make SENSE and it afaik has zero impact on the gameplay unless you're playing with a Board and real dice.Īlso, save throws and stuff, are positive numbers good for them? Or negative? Seems odd to have one system where positive numbers are good and the underlying system is easy to understand and another system where positive numbers are good, but they have a confusing negative impact on a stat.ĭave Arneson (co-creator of Dungeons & Dragons) adapted an Armor Class system he'd developed for an naval combat game called Ironclads to Dungeons & Dragons. I dunno, I'm sure there's some kind of BOARD GAME reason behind how it is currently set up, but from a computer game perspective I can't see how it adds any value to the experience other then making things needlessly confusing. Now, I believe it works this way because stats on items are de/buffing the dice you roll to determine if an attack hits, misses or crits and Armour Class is a representation of the difference between you and Armour Class 0? (This explanation of mine doesn't make sense, if someone wants to elaborate on it/rectify it that would be nice) When something buffs Armour Class it lists it as a positive buff prefixed by a + symbol, even though it lowers your armour class and if something debuffs your Armour Class then it is prefixed with a - symbol even though it raises your Armour Class. I assume this is the reason for it (Correct me if I'm wrong): I'm a novice and am just curious why the game still, to this day sticks to this weird seemingly confusing system. Edit: I don't mean to antagonize or generate hostility between me and anyone else, I don't mean to upset fanatics of the original game system. ![]()
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